

#ifdef GL_ES
precision mediump float;
#endif

varying vec2 v_texCoord;
varying vec4 v_color;
uniform sampler2D CC_Texture0;
uniform float u_opacity;

void main() {
    vec4 texColor=texture2D(CC_Texture0, v_texCoord);
    gl_FragColor=texColor*v_color*u_opacity;
}

